In a typical campaign, characters aren’t driven mad by the horrors they face and the carnage they inflict day after day, but sometimes the stress of being an adventurer can be too much to bear.
Okay.
Thanks for the info dump - seriously! Now I have this idea to include Sanity as an ability score and allow spellcasters to cast higher-level spells than they would normally be allowed, but at a risk to their sanity and that of those around them. [Insert evil DM laugh here.]
The following is a sample tome of forbidden lore: the Communion of the Blood Saint Sample spells; Note Piscanthces was taken from the 3.5 Lords of Madness book, and was inspired by elements of the Bloodborne video game. [much awesome deleted, see original post above] ![]()
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![]() Dmg Sanity 5e Generator
So when I last ran D&D 5e I decided to add a couple extra scores to character creation. One was the Sanity score from the fifth edition dungeon masters guide. I've been thinking it might be cool to have a low Sanity modifier affect Perception checks and Initiative but I'm not sure if I want a high Sanity modifier to help those checks or not. I also lifted a rule from I think the 5e Primeval Thule third party book about having certain spells cost Sanity to cast.
Anyway, have you heard of any fun supplements or rules for incorporating Sanity mechanics into 5e? Comments are closed.
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